Bridge21 - Programming and Maths Workshops

By Bridge 21

Date and time

Sat, 25 Mar 2017 09:30 - 16:30 GMT

Location

Oriel House

Dublin Ireland

Refund Policy

Contact the organiser to request a refund.

Description

Note: There are a number of workshops running at the same time, you will only be able to attend one of the below workshops on this date.

The workshops will also be useful for educators and mentors who are engaged in informal education through Club-houses, CoderDojo, TechSpace and other similar youth programmes.

This workshop is hosted in the Bridge21 Learning space in Dublin alongside participants on Trinity College Dublin's Postgraduate Certificate in 21st Century Teaching and Learning.

Intermediate programming (Scratch 2: Game design)

This workshop builds on the Scratch 1 workshop, and is centred on designing a multi-level game using Scratch. It will also explore the latest technologies that can be used to control the games developed in Scratch such as: Kinect, Leap and Makey Makey – (see https://sites.google.com/a/bridge21.ie/cs-stem/game-controllers). Participation in Scratch 1, or prior Scratch experience is a prerequisite.

Contextual Mathematics (Project Maths and the Bridge21 model)

Research in TCD has developed a set of guidelines for the design of maths learning activities which are technology-mediated, contextualised and which resonant with a view of mathematics as a problem-solving activity in which students construct their own knowledge through the solution of real world problems. Attendees will be given the opportunity to participate as active learners in activities designed according to these principles and delivered using the Bridge21 methodology.
• ‘Probability and Plinko’, constructing a Plinko (Galton) board to statistically analyse the paths taken by marbles as they fall.
• ‘The Pond Filling Activity’, a hands-on exercise in problem-solving, estimation, area and volume.
• ‘The Human Catapult’, using video tracking and dynamic geometry to model the trajectory of a projectile.
• ‘Barbie Bungee’, using video tracking, spread sheets and dynamic geometry to investigate line of best fit and harmonic series.
This workshop is suitable for Junior and Senior cycle maths/applied maths/physics teachers.

Exploring Computer Systems (Raspberry Pi 1: Introduction)

The Pi is a very small self-contained computer which can be programmed with a variety of common languages including Scratch, Python and Java. It comes with a set of easily programmable interfaces which allow the Pi to be used to control other devices. This workshop provides an introduction into the world of computers and controllers. The workshop will focus on hands on activities with the Raspberry Pis and light electronics, buttons and game controllers. Programming will be primarily done in Scratch so attendance at Scratch 2, or extensive prior experience, with Scratch is a pre-requisite. There will be follow-on workshops offered at a later stage in advanced use of the Pi and the Python programming language.

Organised by

Bridge21 are proud to offer several innovative computing workshops for teachers and educators. After participation in the workshops (details below), participants will have developed a number of new technical skills and will be confident planning activities involving digital media production, programming and computational thinking

All of the sessions are hands-on in nature and are delivered using the Bridge21 learning model. Most workshops will take place in Trinity College Dublin, and selected workshops will take place in our purpose-designed learning space in Oriel House, Fenian Street, Dublin 2, which is located just off the main Trinity College Dublin campus – (see map here). Others will be run at Google Buildings in Grand Canal Dock. The workshops are subject to availability of resources and sufficient demand.

If you have any queries or if you’d just like to be kept up to date about what’s going on, please email jake at bridge21.ie. To be added to our mailing list, simply email optin@bridge21.ie.

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