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3Dcamp Dublin & Irish VR meetup

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Workday, King's Building

May Lane

D07 W310 Dublin

Ireland

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Our February meetup will feature presentations, demos and discussions.


Presentations

(1) SKMMP Augmented Reality Digital Showroom Holograms

After featuring as a Startup of the Week in October, SKMMP was named by SiliconRepublic as one of 30 superb Irish tech start-ups to watch in 2019. SKMMP is "the first fashion and lifestyle wholesale platform to employ the digital capabilities of AR within the physical showroom space". Founder and CEO Aileen Carville will talk about their Augmented Reality digital showroom holograms.



(2) Enhancing Wellness Through Physiologically Controlled Immersive Video Games

Joey Campbell is a researcher and lecturer in Immersive Environments at Cork Institute of Technology, as well as a freelance mixed reality developer. He is also an external PhD student at Bristol University’s Interaction & Graphics Lab, where he is in the final phase of a practice-based PhD, which is focused on exploring how physiologically controlled video games influence physical exertion. To date his work has been published at international conferences such as ACM TEI and ACM CHI. His work was also featured in the weekly tech blog Hack-A-Day and showcased by Epic Games in their developer section. At present Joey is the creative developer for two EU funded projects with Univerdad Europa’s eXtended Reality Lab and UK based games company Caped Koala. Some topics he will discuss during his presentation are: body actuation, dynamic haptics, biofeedback loops, game engine sensor integration and tangible reality. Joey will also demo his VR work (see below).



(3) Eye Tracking in AR/VR, Prospects and Bottlenecks

Anuradha Kar is a PhD student at NUI Galway and works on deriving methods for analyzing and predicting performance of eye trackers for consumer applications. Enabling eye tracking in AR/VR environments has the potential to create more immersive experiences, enhanced user interaction and help to collect valuable human behavioral data that can be used for studying attention, interest and engagement. However, integrating eye tracking abilities in AR/VR is non-trivial and setup complexities and issues with reliability often hamper the prospects of eye tracking in these environments. This talk will present some of the significant benefits of eye tracking for AR/VR as well as challenges faced by this perceptive technology.


(4) The Expanse - Social VR Platform and Content Creation Tool

The Expanse is "social VR for the masses" in which you can "build worlds with our simple content creator". In The Expanse you can load in 3D models from your favourite 3D app including Google Poly and Sketchfab. The Expanse has its roots AltspaceVR where Shane Harris created Shane's Editor which was publicly launched in May 2018 by no less than Alex Kipman - Microsoft's head of Mixed Reality, Hololens and Kinect. In a few short weeks Shane had hundreds of users and hundreds of separate scenes created by users in AltspaceVR. So it's going to be really interesting to see where he goes next, with The Expanse.



Demos


(1) Magic Leap One

We can't contain our excitement that the team at Volograms are bringing long their Magic Leap One Augmented Reality headset so people finally have a chance to see what the years of hype has been all about.


(2) Looking Glass Holographic Display

The Looking Glass is a brand new holographic display that lets you view, interact with, and share 3D creations in the real world. See whatever you put inside your Looking Glass - from a virtual pet to an architectural model or a CAD drawing of a rocket engine - come to life. This is another exlusive demo from the gadgets-galore team at Volograms :-)



(3) SKMMP Augmented Reality Digital Showroom Holograms

SKMMP (see above) will show their Augmented Reality digital showroom holograms.



(4) Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences

Joey Campbell (see presentations section above) will be available to give a more in depth breakdown and description of his latest project which utilises virtual reality, tangible interaction, posture guidance and force feedback. See video here.


(5) The Expanse - Social VR Platform and Content Creation Tool

The Expanse is "social VR for the masses" in which you can "build worlds with our simple content creator". In The Expanse you can load in 3D models from your favourite 3D app including Google Poly and Sketchfab. The Expanse has its roots AltspaceVR where Shane Harris created Shane's Editor which was publicly launched in May 2018 by no less than Alex Kipman - Microsoft's head of Mixed Reality, Hololens and Kinect. In a few short weeks Shane had hundreds of users and hundreds of separate scenes created by users in AltspaceVR. So it's going to be really interesting to see where he goes next, with The Expanse.


(6) Tobii Eye Tracker - Using Eye Gaze to Perform Tasks

Anuradha Kar (see above) will bring her Tobii Eye Tracker to show users the basics steps of eye tracking and using eye gaze to perform tasks, such as to control a mouse cursor, shooting targets, navigating a gaming environment etc.



(7) Fantasy Creator - Custom Fantasy Role Playing Characters for AR

Fantasy Creator, developed by Nova Realities, is an app designed allow the user to create custom fantasy role playing characters and display them in Augmented Reality. The app is currently in early stages of development with the first demo only being completed in December 2018. Nova Realities is hoping to run a Kickstarter to help fund the project and build out it's AR capabilities.

(8) James Brady - 'My Venture Into The Games Industry'

James Brady is a 3D artist with 4 years experience working on AAA games and large indie projects. James has worked at Rockstar Games on the latest release Red Dead Redemption 2, along with the wildly popular multiplayer game Playerunknown’s Battlegrounds. James has also made art for Hitman 2, Halo, Firewall Zero Hour, The Forest, NotMyCar, Insurgency Sandstorm. He has been featured in magazines/publications online including the Irish gaming site GameDevelopers.ie. James will be sharing his own path long with advice on the best routes into the games industry and how to connect with other professionals in the industry. He will also be reviewing his work and explaining his thought-process behind creating art for games.



(9) Virtual Reality Gaming - Zero Latency

Virtual Reality Gaming owns & operates the franchise for Zero Latency in Ireland and the UK. "Zero Latency is the future of out-of-home entertainment, offering the best arena scale, free-roam virtual reality games & experiences". Managing Director Ronan Cunningham will tell people about what to expect when this amazing experience opens in Sandyford in March. Below you'll see a sneak peek at the first fit-out stage of the space. The gridded ceiling will carry 64 standalone cameras to capture the in-game motion of 8 players as they fight off zombie hordes or battle killer robots and rogue drones in outer space.



(10) VR SuperGun - arcade cabinet in digital space.

Kieran Nolan is an artist-researcher exploring the connective and aesthetic properties of arcade videogame interfaces. He is Co Director of the Creative Arts Research Centre at Dundalk Institute of Technology, and a PhD candidate with the GV2 group at Trinity College, Dublin.

Kieran will demo VR SuperGun, a custom hardware and software solution that allows players to connect with original arcade platforms over a network connection, while reconstituting the material form of the arcade cabinet in digital space.

As an experimental prototype VR SuperGun bridges the gap between the authenticity and tangibility of experiencing arcade gameplay through original arcade cabinet hardware, and the ease and convenience of network enabled arcade emulation.



(11) Virtual Reality production workflow for Teddybots Soft Toys and Games.

Shane Sutton's street are work usually consists large astronaut paintings known as Spacer and can be seen in Dublin, Waterford and Holland. Private commissions have included Indeed, Retail in Motion and the European Space Agency. Shane will also be the first Street Artist to sign work in weightlessness on a Zero Gravity Flight with the Space Agency in March 2019 after winning the Graffiti Without Gravity Street art competition in 2018.

Besides street art and oil painting Shane is the winner number of national and international film festival awards for Directing and Editing. He also earned a nomination as best editor at the Irish Television and Film awards for the documentary film Fight or Flight.

Founder of a new toy company ‘Teddybots’. Teddybots make robot space themed toys and the company also wants to teach arts and creative technology through an interactive platform of stories, puzzles, games and animations,

Shane has also worked as an artist facilitator and volunteer working with art and film workshops with groups such as The Ombusdman For Childrens Office and the Young Peoples Advocate Program.
More recently he has returned from Kurdistan in Northern Iraq where he was working on art projects with young displaced Yazziddi Kurds living on the Turksh and Syrian Border. The project was developed in partnership with Syrias Vibes and the SCOOP Foundation (Registered Irish NGO) and will culminate at an art action in late April 2019.

Shane is currently living in Dublin and working on street art commissions while also researching and developing a Virtual Reality production workflow for Teddybots Soft Toys and Games.


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Date and Time

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Workday, King's Building

May Lane

D07 W310 Dublin

Ireland

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